Monday, August 11, 2014

VEF1 - Project 1: Rigid Bodies Overveiw and Finalized render

Project: Rigid and Passive Bodies in Maya2014



For this project in VEF1, August 2014, we had to use Mayas Rigid Bodies system to create a working Rube Goldberg machine inside of the project. We also themed it, and rendered it out. The tools for the project we used included constraints such as Pin, Nail, hinge, and springs. The fields I used most were gravity, and uniform. I did some extra research on the hinge constraints and the gravity field in order to make my animation look more realistic.

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