My final for CAN1 this month- Bugsy the bugs walk cycle and turn around. It was very different to animate this guy, but I learned a huge amount about the graph editor, and counter animating.
Saturday, August 30, 2014
Wednesday, August 27, 2014
VEF1 Final Project: Soft Bodies
The last project in VEF1 this August was a soft-bodies simulation. For mine, I created cubes of jello falling, and bouncing/jiggling with moderately realistic jello/soft-body physics.
Rendered in MAYA2014 - Models and Simulation by Emily Childrey - Music by Jessie Rose.
Thursday, August 14, 2014
CAN1- Final Project and Image Uploads
Emily Childrey - CAN1 - August 2014
Project one - Eggy Walk Cycle:
Project one - Eggy Walk Cycle:
Both of these play blasts were part of my final turn in for CAN1, project 1. A basic walk cycle and an attempted turn-around.
CAN1 - Poses Preproduction
CAN1 - PreProduction Drawings
For CAN1- we had to use pre-production style storyboarding to create thumbnail sketches and final boards to create ideas for our strong poses assignment.
For CAN1- we had to use pre-production style storyboarding to create thumbnail sketches and final boards to create ideas for our strong poses assignment.
This assignment was good for working on our quick sketch, storyboard, and posing skills as well as making sure you have a good plan before animating anything in your scene.
Monday, August 11, 2014
VEF1 - Project 1: Rigid Bodies Overveiw and Finalized render
Project: Rigid and Passive Bodies in Maya2014
For this project in VEF1, August 2014, we had to use Mayas Rigid Bodies system to create a working Rube Goldberg machine inside of the project. We also themed it, and rendered it out. The tools for the project we used included constraints such as Pin, Nail, hinge, and springs. The fields I used most were gravity, and uniform. I did some extra research on the hinge constraints and the gravity field in order to make my animation look more realistic.
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